Archive for the ‘Game development’ Category

Nextwave’s Soccer Fever Ver 2.0

Thursday, June 24th, 2010

Nextwave’s Soccer Fever Ver 2.0 mobile game pack consisting of 3 games launched on  OVI store.  The 3 game pack has a Full soccer game, Penalty kick game and a Table soccer game.  The game will be soon available on Android market place.

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Snakes & Ladders Version 2.0 launched on Nokia’s OVI Store

Wednesday, May 12th, 2010

A morality-based game, Snakes & Ladders was invented by the ancient seers of India to teach the effects of karma(deeds).  The ladders and snakes represent moral ascent and descent, respectively.

Our upgraded version is based on this original, age-old, Indian theme, and has long hours of game play.

In this version, whenever you’re bitten by a snake, you’ll take a different form -  deer, insect, frog, etc. To restore the original form(human), you’ve to successfully complete a ‘Mini Snake & Ladder’ game.

When you reach the target, you’ll unlock two exciting games:

Mahjong A simple, musical theme based matching game.

Gold Miner An addictive tile-based game, in which you’ve to  guide the ‘minecart’ carrying gold to reach its destination by swapping the jumbled squares to form a track. The game has infinite play levels.  So, you can have non-stop fun.

Snakes & Ladders version 2.0,  now available on Nokia’s OVI Store, will also be available on Apple’s iTunes Store, shortly.

To download the game from Nokia’s OVI Store, please click the link below: http://store.ovi.com/content/19688?clickSource=publisher+channel

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Free download: Blender 3D model of Tata Nano

Friday, March 12th, 2010

3 types of rendered TATA NANO car images. Modelling and rendering was completely done using Blender 4.9a & Gimp 2.6.6

1.Blender Internal Render

Render time : 11 minutes 30 Seconds with reflective background and procedural texture materials.
Hardware used : Quad Core Intel processor with 4 Gb Ram

Click the link below to download the above model:
nano-with-internal-render

2. Blender with Ambient Occlusion.

Render time : 49 Seconds with procedural texture materials and default ambient occlusion settings.
Hardware used : Quad Core Intel processor with 2 Gb Ram

Click the link below to download the above model:
nano-with-ambient-occlusion

3. Kerkythea 2008 (External render).

Render time : 9 minutes 54 Seconds with fully reflected  background in Kerkythea external render (2008).
Hardware used : Quad Core Intel processor with 2 Gb Ram

Click the link below to download the above model:
nano-with-kerkythea

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Performance optimization checklist for Flash Lite game / application development

Thursday, January 7th, 2010

Tips for optimizing ActionScript

  • Spread out initialization across movie and not all on Frame 1, doing to much in the first frame like slowdown the start of the application
  • Using gotoAndPlay() still loads content in the frames you skip, so use separate movie clips and link it via Actionscript
  • Garbage collection should occur every 60 seconds or on 20% memory spike, so manually remove objects and variables when they are no longer required, like clearing setIntervals, listeners etc., before removing movie clips for which it is assigned.
  • Variables local to functions are processed faster than global variables, so use the var keyword wherever possible.
  • Pre-calculate values using Math and store for access later, so try and minimize the use of Math and floating point numbers
  • Remove smaller loops and write each iteration separately
  • Use XML carefully and in small chunks, if possible, use simple name/value pairs for data. But light-weight data is good for your application and costs users less
  • Avoid using _alpha = 0, _visiblity = 0, instead hide remove MovieClips
  • Experiment with frame rates, starting with 10, 16, 24 or 32. Calibrate device profiles in Device Central CS4. Testing in Device Central CS4 gives 80% realistic performance as per the targeted device
  • Always test on a real device
  • Tips for optimizing visual assets

  • Optimize artwork prior to bringing it into Flash
  • Import gradients as bitmaps rather than vectors. Linear gradients easier to render than radial
  • JPG’s decompression can slowdown performance, so consider PNG’s wherever possible
  • Minimize areas of transparency inside PNG’s
  • Avoid rotating or scaling of bitmaps, Flash lite doesn’t support bitmap smoothing
  • If you are using vector shapes, try to keep simple as possible. Use Modify -> Shape -> Optimize
  • Corners and straight lines are easier to render than curves
  • Convert vector strokes and outlines to fills
  • Consider replacing small vector graphics with bitmaps
  • Use Graphic symbols over Movie clips where possible
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    Merchandise for recently launched ‘Panchatantra’ and ‘Gandhi’ Web and mobile comics.

    Tuesday, August 11th, 2009

    The merchandise can be purchased online at http://www.nextwavemultimedia.com/iphone/panchatantra/index.html, http://www.nextwavemultimedia.com/iphone/gandhi/index.html .Here are some animated samples of the merchandise.

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    Free e-book for Actionscript 3

    Thursday, August 6th, 2009

    25 Tips to get you started

    Download from here,

    OR

    http://nextwavemultimedia.com/blog/wp-content/uploads/2009/08/as30-25tips-by-nextwavemultimedia.pdf

    These are useful tips in Actionscript 3.0 for beginners and in future more advanced tips will be published.

    Prerequisite: Knowledge in Actionscript 2.0

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    Flash ActionScript - Working tips #2

    Thursday, July 23rd, 2009

    With wmode = transparent, input fields doesn’t allow special characters

    Try to avoid using wmode = transparent in the html file and try to do its equilvalent wordaround in Flash itself.

    This is Adobe’s bug, not fixed yet.
    http://bugs.adobe.com/jira/browse/SDK-12420

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    Flash ActionScript - Working tips #1

    Thursday, July 23rd, 2009

    For multilingual testing - change your keyboard language in Windows

    You can change the keyboard language from default English to Polish or Spanish etc., With this you can test your application or website for multilingual support and no need to ask the client to do so.

    Change keyboard language in XP
    For Windows XP, you want to go to the Control Panel and click on Regional and Language Options.

    Next click on the Languages tab and then click on the Details button. (more…)

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