Archive for the ‘Actionscript 3.0’ Category

BLENDER & GIMP TRAINING FOR 3D ANIMATION PROFESSIONALS

Friday, February 5th, 2010

Blender is a free open source 3D content creation suite that is creating impactful changes in the 3D animation industry. After being used in the mainstream animation industry, Blender is gaining popularity, and is highly recognized by industry experts.

Our 3D animation team is a passionate league of Blender enthusiasts. For almost two years, we have been producing professional work for our clients using Blender. From architecture to medicine to engineering, we have worked with clients across different sectors. Over the course, we have gained considerable knowledge and experience of the software.

Now, we offer an opportunity for animation professionals to learn from our expertise. We are providing a comprehensive training in 3D animation and modelling by using Blender.

The training will be informal with the focus on practical applications of the software. The course will help you kick start your animation career using Blender.

Professionals with a minimum of one year animation experience can benefit from our training.

It is a short duration course, and only a few seats are available.

GIMP
GIMP (GNU Image Manipulation Program), a free open-source picture editing software similar to Adobe Photoshop, has become a favourite with professionals and newbies alike.

Students joining our Blender training programme will also be exposed to GIMP. Our experts will help students create graphics and designs using this graphics software.

For more details, please contact us at: 044-28260450, or mail to: info@nextwavemultimedia.com

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‘Rambow Ramu’ India’s first mobile comics series to cover more mobile devices:

Tuesday, February 2nd, 2010

The comic series will soon be available on Samsung Corby devices, Nokia E Series and Windows Mobile.
We are working to cover many more devices.

The second episode of ‘Rambow Ramu’ will also be launched soon.The first episode was received with rave reviews.

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Free e-book for Actionscript 3

Thursday, August 6th, 2009

25 Tips to get you started

Download from here,

OR

http://nextwavemultimedia.com/blog/wp-content/uploads/2009/08/as30-25tips-by-nextwavemultimedia.pdf

These are useful tips in Actionscript 3.0 for beginners and in future more advanced tips will be published.

Prerequisite: Knowledge in Actionscript 2.0

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Flash ActionScript - Working tips #2

Thursday, July 23rd, 2009

With wmode = transparent, input fields doesn’t allow special characters

Try to avoid using wmode = transparent in the html file and try to do its equilvalent wordaround in Flash itself.

This is Adobe’s bug, not fixed yet.
http://bugs.adobe.com/jira/browse/SDK-12420

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Flash ActionScript - Working tips #1

Thursday, July 23rd, 2009

For multilingual testing - change your keyboard language in Windows

You can change the keyboard language from default English to Polish or Spanish etc., With this you can test your application or website for multilingual support and no need to ask the client to do so.

Change keyboard language in XP
For Windows XP, you want to go to the Control Panel and click on Regional and Language Options.

Next click on the Languages tab and then click on the Details button. (more…)

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Outputing 300 DPI in Flex / Flash

Thursday, July 9th, 2009

This example uses the mx.graphics.ImageSnapshot class, which lets you take snapshot images of Flex user interface components. The underlying Flash Player API is flash.display.BitmapData.draw(). The maximum dimensions that BitmapData.draw() can capture is 2880×2880 pixels. By default, ImageSnapshot is also limited to this. ImageSnapshot has the following additional features:

•    Ability to specify an image format encoding (PNG is the default, JPG is the only other implementation.
•    For components that extend mx.core.UIComponent, calls UIComponent.prepareToPrint() and when finished calls UIComponent.finishPrint(). This lets you change the appearance of the component for capture; for example, remove selected item highlights.
•    Conversion of captured images to Base64-encoded Strings for text-based serialization purposes, such as embedding in XML)
•    Simple API to specify a desired resolution in dots per inch (DPI) that works out the underlying matrix required to scale the off-screen capture to a particular resolution.
•    Ability to controls whether the ImageSnapshot class tries to take multiple snapshots to support resolutions higher than 2880×2880 by stitching together several snapshots into one big ByteArray representing raw bitmap data before applying the encoding (for example, PNG). However, this is limited because a ByteArray can only hold 256 megabytes of data. Total composite image resolution is limited to about 8192×8192 . By default, the requested DPI is reduced until it fits inside 2880×2880 to avoid runtime errors.

The maximum DPI allowed when taking a snapshot depends on the dimensions of the component being captured and the on-screen resolution. The scale factor is the requested DPI divided by the on-screen resolution, which is then multiplied by the dimensions of the rectangular bounds of the user interface component being captured.
For example, suppose you have a component that is 400×300 pixels in area, has an on-screen resolution of 96 dpi, and a requested resolution is 300 dpi. The resulting scale factor is 300 / 96 = 3.125 times. Therefore, the captured image will be 1250 x 937.5 pixels.

Happy printing!

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